www.valvemaps.de.tc

© copyright by zeromotion

About

This site will present the original valve maps with balanced entities. The replaced entities are ingame-items like weapons and other equipment, that is placed more thought now. Using this versions of maps on your server will improve the gameplay & increase the fun of playing Half-Life because the whole thing became more fair now.

How to install:
Just copy them to "..\Half-Life\valve\maps\". The old maps can be overwritten ! (because the map structure is identical) A backup from the original maps is always stored in the archive "pak0.pak" in your valve folder (except crossfire). Get them from there again if you need.

How it works:
A client who connects to a server with updated maps will not be forced to re-download them, because the new versions are 100% compatible to the old client versions ! (only the entity lists have been modified) When a client connects, he will get the entity information from the server - so the maps are serverside only ! You cant play the new versions as a client, when you connect to someone else's server.

What has changed ?

  • heavy weapons are harder to find / reach
  • class 4 weapons (gauss, rpg, ...) are rare now
  • gluon-gun (egon) was taken out (it spoils gameplay, tactics /is only for singleplayer)
  • disregarded tactical locations were made interesting again
  • positions that were to powerful became moderate
  • unsafe spawnpoints are better hidden now (prevents spawn-killing a bit)
  • from every spawnpoint similar (low) distances to the next weapon
  • missing batteries (and healthkits) are spread over the map wisely
  • movement added: tactical locations have been linked - that means weapons and their ammo are separated sometimes. move to find them !
  • for some items you need to climb first
  • doors to hidden rooms are easyer to open
  • etc ...

Contact

website & entity-editing by zeromotion: